Sliverer
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The Vendeeni custom of insisting on the purity of the Sentry bloodline has ironically corrupted the lineage entirely, due to successive generations of inbreeding. This has resulted in a propensity for random genetic mutations. The power of Vendeeni tradition is so great, however, that a state of denial is maintained - even when the Sentries start growing extra pairs of legs, or turning into flying snakes.
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village.
Information
Advances from: | Sentry |
Advances to: | |
Cost: | 20 |
HP: | 40 |
Movement: | 6 |
XP: | 40 |
Level: | 1 |
Alignment: | chaotic |
ID | Vendeeni Sliverer |
Abilities: | regenerates |
Attacks (damage - count)
![]() | pincers melee | 10 - 2 blade |
Resistances
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blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
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impact | 0% | ![]() |
fire | 0% | |
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cold | 0% | ![]() |
arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
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Castle | 1 | 50% |
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Cave | 1 | 50% |
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Coastal Reef | 1 | 50% |
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Deep Water | 1 | 50% |
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Flat | 1 | 50% |
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Forest | 1 | 50% |
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Frozen | 1 | 50% |
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Hills | 1 | 50% |
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Mountains | 1 | 50% |
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Mushroom Grove | 1 | 50% |
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Sand | 1 | 50% |
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Shallow Water | 1 | 50% |
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Swamp | 1 | 50% |
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Unwalkable | 1 | 50% |
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Village | 1 | 50% |